George Clooney, Brad Pitt and LEGO Peter

Peter, the new and only male member of the new LEGO “Friends” line directed at girls, seems to be taking styling advice from George Clooney and Brad Pitt.

LEGO Friends Peter

Or maybe he’s going for the younger Ryan Reynolds. In any case, feels like we need a new tag “toys with facial hair.”

 

 

 

 

New APP/TOY promises to be like Call of Duty in the Real World!

APPTAG - New Laser Toy that works with APP

We don’t recommend point and shoot anything, real or virtual. But the idea that you could now have Call of Duty in the real world (with virtual play) made us pause.

This pitch came from a new company that will launch a new product called APPTAG. This new version of Laser Tag allows you to play via a download. Promoted as the “first real-world first-person shooter gun/game combo (it works with a free App so users can play immediately), will sell for $39.99 (single unit) and $74.99 (two-pack) starting in June (available online and in stores nationwide).”

The company sets their product apart:  “What makes AppTag different from other laser blasters is that it uses high frequency sound to communicate between the blaster and the mobile device.  This eliminates the need for Wi-Fi or Bluetooth – both of which are expensive to implement in toys, heavily consume batteries and are painful for kids to setup.”

Now here’s the best part according to the company: “Even better, AppTag also has an open SDK and its developer, Jon Atherton, expects some fantastic games from the development community in 2012!  NOTE:  the SDK is being made available for free to all App developers.  Imagine over 1,000 people all playing together across an entire city, or 10-20 friends battling it out in a park!  AppTag will allow for Real World First Person Shooter Games…it’s like Call of Duty in the real world!”

The company is raising funds on kickstarter. You can watch their video here.

Now if you think this is just some small start up, you should know that Laser Tag from Hasbro has also been upgraded this year with a new APP version. We weren’t allowed to take pictures at Toy Fair of the new version.

The APPTAG group has already received $31,120 – which exceeded their goal of $30,000.

 

 

Did we learn nothing from Baby Einstein?

I was eager to read the front page New York Times piece on the use of digital technology in toyland by  Stephanie Clifford. In  Go Directly, Digtally to Jail? Classic Toys Learn New Tricks, Ms. Clifford reports on what we also saw as the major trend at toy fair.  It certainly felt like you weren’t in the running as a toy unless you had an APP counterpart. Classic brands including MonopolyHot Wheels and Barbie will not be left behind in the dust of APP hits like Angry Birds.

While the article gives a good overview of Toy Fair that ended on February 15th, it misses any inquiry as to the value of such toys for children. The only mention comes from a manufacturer who makes toys based on the internet hit, Moshi Monsters. We agree with Michael Acton Smith of Mind Candy who notes, “We don’t want a world where kids are just staring at a screen for their play constantly.”  The next question of course, is whether your child needs a plush or plastic representation of characters they enjoy on-line? Does such a real toy enhance their play experience or are they just a desperate play by the 21 billion dollar toy industry to stay in the game?  Other questions come to mind: Is the virtual game worth hours of your child’s time? Does your tech savvy four year old really need to drive a specially designed Hot Wheels on your iPad? How much time, if any,  should your 18 month old be on an electronic device?

Our concern is that such an article suggests to parents that this trend is the new toyland and designed for “technology-obsessed children.”  If you want to play the game of Life with your kids, you’ll now need an iPad at the center of the game board. While the piece does discuss the  income divide such expensive toys may produce, it misses any of the concerns raised by child development experts.

Unsettling for me, is that this type of reporting feels eerily like the early coverage of  baby videos (the Baby Einstein series being the biggest of them all).  The focus was on how popular they were becoming and how companies were making millions targeting this untapped market.  It was as if the press just accepted the marketing spin that these videos will make your child smarter. The take away for parents was that you better buy a full library of these DVDs if you wanted your child to get into college.  There was also a certain amount of fear built into these marketing messages.  Even those parents not sure of the their value, felt compelled to buy them just in case.  After all, who doesn’t want to give their baby every possible advantage. The videos, at under $20 a pop, were a very affordable  golden ticket to the ultimate of sentences: “My kid’s going to Harvard.”  Sadly, the coverage often lacked any  focus  on child development experts who were waving their arms to say that these videos were not beneficial.  No one wanted to hear that these very easy to pop-in videos could negatively impact young children.

We are relieved that the value of these videos has been debunked. Contrary to the brilliantly seductive marketing machine around these videos, parents now know that  their baby is not going to become fluent in four languages by watching the same video over and over again.  In fact, what the research has shown is that  screen time usually just gives kids an appetite for even more screen time. Our organization took a very unpopular position – we have never recommended videos for children under the age of 2. We were delighted when the American Academy of Pediatrics took the same position.

Barbie joins Mattel's new Apptivity Line

It’s really too early to tell how this new world of “blended” and “integrated” toy/digital experience will impact children, especially the very young. As these new toys start arriving for testing, we will have to look at them on a case by case basis. What is the content? Yes, your toddler can navigate a iPad like a pro, but how important is it? What other types of play are being discarded? One of our testing parents recently told me that when she took her kids to an indoor play center, the room was populated by kids sitting and playing with smartphones and tablets. There was serious bargaining going on to get the kids to unplug and play.

What we do know is that other types of screen time (whether it’s television, DVDs, video games)  can negatively impact children. We have a sense that these even smaller screens – that are ever so appealing to young and old –  will have similar issues.

As we wrote about earlier this month (Do kids really need toys to play with their APPs),  we worry about reducing playtime to smaller and smaller play areas. Yes, handing off your phone to your three year old will usually buy some  peace and quiet, but there also needs to be opportunities for kids to use their whole bodies to pretend. They should have art materials for expressing their creativity.  And by art materials – we mean the kind where you get your hands dirty. Playing with blocks helps develop math and visual discrimination skills.  And while we saw an APP for attaching to your child’s trampoline (no joking)…there is no APP that replaces physical activity for developing big muscles and coordination.  Finally, we also know that  very young children  learn best through interactive  experiences with other real people. Language development soars when babies and toddlers are engaged with other people talking, reading and singing with to them.

We welcome Ms. Clifford’s focus on this issue, but hope that going forward that the scope of inquiry will also address the value of this type of play.

 

 

Women in Toys honors Joanne Oppenheim with Lifetime Achievement Award

I’m thrilled to share the terrific news that my amazing mother (and business partner) was honored last night with a Lifetime Achievement Award from Women in Toys.  Joanne was recognized for being a true trendsetter in how we talk about the value of play and the importance of providing our kids with quality playthings.  As always I’m so immensely proud to be her daughter.  On a professional level, there is no better partner.

Last night should have been that moment when you are surrounded by your peers in your industry and soak in that your work matters and has been appreciated.  Sadly, my dad was hospitalized last night.  It was one of those moments when life just throws you a curve ball.

My mom was so touched by the honor and thanks all of the members of the organization.

Do kids really need toys to play with their APPS?

This is the 6 BILLION dollar question this year.  If toy makers have their way, the answer will be a resounding yes. In fact, it seems that many are betting the farm on it. With APP sales exceeding $6 billion in 2010  and estimated to reach $25 billion by 2015, you can’t really blame them for wanting a piece of this mega pie.

Mattel's new Appitivity Angry Birds

The big take away trend of TOY FAIR 2012, that officially  begins tomorrow at the Javits Center in New York City, is the arrival of digital “enhancing” toys. There’s even a whole new vocabulary: you’ll hear that your child needs toys that help “blend”  their reality and digital play experiences.  Clever new brand lines such as Apptivity (Mattel) or AppGear (WowWee) or AppMates (Disney).

Fisher-Price Laugh & Learn Apptivity Monkey

 

 

But at the end of the day, does your 18 month old baby really need a bear with an iPhone for a belly? Does your four year old who loves Hot Wheels really need to have a special car to race on the surface of your iPad? Does your child need a plastic fishing rod so that he or she can “virtually” fish with an attached smartphone?

I was pretty cranky this week as I started previewing this new category. I couldn’t quite put my finger on why and then yesterday, after having visited both Mattel and Hasbro’s showrooms, it became clearer to me. I wasn’t exactly cranky,  just a little bit sad. I love toys. I’m always excited to see what those clever toy makers are going to wow us with. What innovative uses of technology would we be able to share with our readers?  Unfortunately, this new category feels like the toy industry is desperately trying to remain relevant in a world where even the youngest children (who are not even talking yet), can navigate their parents smartphones and tablets.

The question for us always comes back to whether the technology enhances the play experience. In other words, do you need a toy to have the same or greater amount of pleasure when playing Fruit Ninjas or Angry Birds? Is the APP experience lacking or less than optimal if you don’t have these 3D action figures? Does having  an  iPhone APP at the center of your game board really make playing a round of  LIFE or Monopoly better?  As with most new categories we review, the ultimate answer will be made on a case by case basis.

Hasbro's New Version of LIFE with iPad

In the swirl of wow-look-what-we-can-do-now in toyland, it’s almost easy to miss the next important question.  Is this toy developmentally appropriate?  We know that handing off iPhones and iPads to very young children has become part of our culture. Parents often marvel at how well their kids navigate such experiences, and we all know that such a hand off can be particularly useful when you travel or on a tedious line at the grocery store.  (I can barely make it through the Whole Foods line without my phone.) But now ask yourself whether it’s beneficial to extend that time by adding toys to the experience. What other real world play experiences are being missed by adding more screen time? While the technology is far too new for studies that research the impact on small children, at this point we see no reason why this screen time will be vastly different from television, baby videos, or video games and their negative impact on children.  In other words, less will probably be more. And when you’re talking about very  young children, none may be even better. Not a popular suggestion we know.  As with most things, we have a sense that moderation is probably the most realistic goal.

One more thing. It also seems somewhat tone deaf to be suggesting in these difficult financial times that expensive technology must be acquired for playtime. I know we all have phones and according to the folks at Mattel, one in every five house holds owns an iPad – but still. From a consumer point of view, board games have always offered great value. Most games cost under $20. Now, that’s $20 plus the cost of your iPad or iPhone.

I feel much better now. And while I understand that toy companies want in on this booming business, I hope that all of those creative toy makers will remember that playing in the real world with wonderfully crafted playthings is still something to be valued.

 

I’m in love with Flying Super Grover 2.0

Flying Super Grover 2.0 from Hasbro

The previews for Toy Fair 2012 ( that officially kicks off on February 12th) , which is a preview of the toys that will be available for the coming year, have begun.  Are you with me?

So far, we haven’t been too blown away with what we’ve seen, but I have already found my toy crush…his name is Flying Super Grover 2.0.

We have only seen a prototype of Flying Super Grover (he’ll be available from Hasbro in the fall).  So this isn’t an official review, but just look at him. The cap, the eyes peeking through, the splash of his yellow lightning bolt on his fury blue chest…and don’t even get me started on his pink nose.  He promises to make appropriate sound effects when he’s flown. He will know when he’s going up and down. He had me at “helloooo every bud-deeeeee!”   In any case, he clearly is going to give Elmo a run for his money.

Watch our video encounter with Grover.

Santa Claus in January

Like Santa Claus no one really wants to talk with us in January. Most parents have spent nearly 60% of their toy dollars during the holidays. Time to take a break. We do too. Both Joanne and I take the time to write and work on other topics. Joanne is working on a great civil war story and I’m having fun working on a new screenplay. It’s nice to change gears.

This week, the toy-related  emails and phone calls have started again.  All in in anticipation of Toy Fair that will take place in New York in mid-February.   The UPS delivery guy has resumed delivering boxes to our office of toys that are ready for Spring. In other words, toy season will be here any minute.

I’m often asked about how you get into the toy business. Since we only review toys, I’m of very little help in this regard.  I know it can be a daunting prospect.   For example, if you have a great idea but little capital, how do you move forward?  This morning I got a twitter message (more about that in a moment) about a new construction company called Qubits. We haven’t tested them yet. They are taking an interesting path by using kickstarter.com to get on their feet. Here’s their page if you’d like to read more about their product. We look forward to testing their sets with our testers.

Twitter. Finally took the plunge in a meaningful way this month.  I’ve been enjoying the process of connecting with companies, moms, dads about play and toys – not to mention my non-professional interest in sporting events and award programs.  Much like my first few weeks on facebook, I found twitter can be all consuming. There’s always some interesting link someone has pointed me to– articles that I might not otherwise have read.  Then there’s the fun of connecting with people about the daily things (in case your counting, I’m approaching nearly a week without a Diet Coke).  So if you’re  on twitter, let me know. My twitter name is…toyportfolio.

 

 

Barbie: Cancer Survivor Version

A proposed Cancer Survivor Barbie Doll

A group of moms are petitioning for a cancer-surviving version of Barbie.

We think it’s a great idea for the following reasons:

1. Kids going through their own cancer treatments  will love this concept especially if there are fun wigs and head wraps for Barbie to wear. Of course this would also hold true for kids with moms going through treatment. Playing with dolls is an ideal way for children to play out and talk about their fears and concerns. There’s something very comforting about Barbie going through the same experience.  We love the idea of her being a role model for this journey that touches so many families.

2. Barbie has a huge adult collectors market. This doll would certainly find an audience with adults.

3.Fund raiser. Seems like an ideal way to support cancer research.

Do you agree?