Trending in toyland for 2014? The Hulk. Here from Hasbro and LEGO.
The NYT’s article Has Lego Sold Out?seems to start from a hazy memory of the authors’ own Lego building experiences. Yes, there have and continue to be LEGO buckets for open-ended building, but the company’s mainstay for the last two decades has been themed, instruction-based sets. What has changed are the themes.
LEGO made a decision that their own castles and space sets were not enough to keep media-savvy children coming to the construction aisle. They took their engineering talents to the world of Harry Potter, Star Wars and most recently, The Lord of the Rings. As someone who has reviewed and covered Lego Systems since the early 90s, I remember feeling sad when the announcement was made that LEGO would enter the world of licensed properties. In the end, it was a move that probably saved the company from the fate of way too many toy companies — but it did not change the building experience. The key to a good licensed product, is to look beneath the license. Our testers continue to love building these sets and the instructions that come with each set are without equal in the industry.
While we also are avid proponents of open-ended play, we know that school-aged children learn a great deal from following step-by-step directions – not the least of which is the ability to stay with a task. In a culture where everything is instantaneous, this alone is worth the price of the toy. To discount this experience because of a license or a set of directions, ignores the significant benefit of engaging kids in fun activities that do not involve electronics. (Of our school-aged testers, LEGO sets remain the number one request by our families that review products for us.)
It’s also not true that building a model from instructions means the toy is void of imaginative play potential. Our LEGO testers not only use their models for pretend play (some even have epic battles between their Star Wars and LOTR characters) — but they use their LEGO pieces for builds of their own. LEGO’s own City and Creators lines are popular with our testers.
As most toy companies continue to scramble to find a way to remain relevant in the age of APPs – LEGO has uniquely found a way to retain their appeal to children. Have they sold out? If they did, it happened decades ago. But from our point of view, they have adapted to their audience without giving up their core building experience that is both fun and educational.
I was eager to read the front page New York Times piece on the use of digital technology in toyland by Stephanie Clifford. In Go Directly, Digtally to Jail? Classic Toys Learn New Tricks, Ms. Clifford reports on what we also saw as the major trend at toy fair. It certainly felt like you weren’t in the running as a toy unless you had an APP counterpart. Classic brands including Monopoly, Hot Wheels and Barbie will not be left behind in the dust of APP hits like Angry Birds.
While the article gives a good overview of Toy Fair that ended on February 15th, it misses any inquiry as to the value of such toys for children. The only mention comes from a manufacturer who makes toys based on the internet hit, Moshi Monsters. We agree with Michael Acton Smith of Mind Candy who notes, “We don’t want a world where kids are just staring at a screen for their play constantly.” The next question of course, is whether your child needs a plush or plastic representation of characters they enjoy on-line? Does such a real toy enhance their play experience or are they just a desperate play by the 21 billion dollar toy industry to stay in the game? Other questions come to mind: Is the virtual game worth hours of your child’s time? Does your tech savvy four year old really need to drive a specially designed Hot Wheels on your iPad? How much time, if any, should your 18 month old be on an electronic device?
Our concern is that such an article suggests to parents that this trend is the new toyland and designed for “technology-obsessed children.” If you want to play the game of Life with your kids, you’ll now need an iPad at the center of the game board. While the piece does discuss the income divide such expensive toys may produce, it misses any of the concerns raised by child development experts.
Unsettling for me, is that this type of reporting feels eerily like the early coverage of baby videos (the Baby Einstein series being the biggest of them all). The focus was on how popular they were becoming and how companies were making millions targeting this untapped market. It was as if the press just accepted the marketing spin that these videos will make your child smarter. The take away for parents was that you better buy a full library of these DVDs if you wanted your child to get into college. There was also a certain amount of fear built into these marketing messages. Even those parents not sure of the their value, felt compelled to buy them just in case. After all, who doesn’t want to give their baby every possible advantage. The videos, at under $20 a pop, were a very affordable golden ticket to the ultimate of sentences: “My kid’s going to Harvard.” Sadly, the coverage often lacked any focus on child development experts who were waving their arms to say that these videos were not beneficial. No one wanted to hear that these very easy to pop-in videos could negatively impact young children.
We are relieved that the value of these videos has been debunked. Contrary to the brilliantly seductive marketing machine around these videos, parents now know that their baby is not going to become fluent in four languages by watching the same video over and over again. In fact, what the research has shown is that screen time usually just gives kids an appetite for even more screen time. Our organization took a very unpopular position – we have never recommended videos for children under the age of 2. We were delighted when the American Academy of Pediatrics took the same position.
It’s really too early to tell how this new world of “blended” and “integrated” toy/digital experience will impact children, especially the very young. As these new toys start arriving for testing, we will have to look at them on a case by case basis. What is the content? Yes, your toddler can navigate a iPad like a pro, but how important is it? What other types of play are being discarded? One of our testing parents recently told me that when she took her kids to an indoor play center, the room was populated by kids sitting and playing with smartphones and tablets. There was serious bargaining going on to get the kids to unplug and play.
What we do know is that other types of screen time (whether it’s television, DVDs, video games) can negatively impact children. We have a sense that these even smaller screens – that are ever so appealing to young and old - will have similar issues.
As we wrote about earlier this month (Do kids really need toys to play with their APPs), we worry about reducing playtime to smaller and smaller play areas. Yes, handing off your phone to your three year old will usually buy some peace and quiet, but there also needs to be opportunities for kids to use their whole bodies to pretend. They should have art materials for expressing their creativity. And by art materials – we mean the kind where you get your hands dirty. Playing with blocks helps develop math and visual discrimination skills. And while we saw an APP for attaching to your child’s trampoline (no joking)…there is no APP that replaces physical activity for developing big muscles and coordination. Finally, we also know that very young children learn best through interactive experiences with other real people. Language development soars when babies and toddlers are engaged with other people talking, reading and singing with to them.
We welcome Ms. Clifford’s focus on this issue, but hope that going forward that the scope of inquiry will also address the value of this type of play.
This is the 6 BILLION dollar question this year. If toy makers have their way, the answer will be a resounding yes. In fact, it seems that many are betting the farm on it. With APP sales exceeding $6 billion in 2010 and estimated to reach $25 billion by 2015, you can’t really blame them for wanting a piece of this mega pie.
The big take away trend of TOY FAIR 2012, that officially begins tomorrow at the Javits Center in New York City, is the arrival of digital “enhancing” toys. There’s even a whole new vocabulary: you’ll hear that your child needs toys that help “blend” their reality and digital play experiences. Clever new brand lines such as Apptivity (Mattel) or AppGear (WowWee) or AppMates (Disney).
But at the end of the day, does your 18 month old baby really need a bear with an iPhone for a belly? Does your four year old who loves Hot Wheels really need to have a special car to race on the surface of your iPad? Does your child need a plastic fishing rod so that he or she can “virtually” fish with an attached smartphone?
I was pretty cranky this week as I started previewing this new category. I couldn’t quite put my finger on why and then yesterday, after having visited both Mattel and Hasbro’s showrooms, it became clearer to me. I wasn’t exactly cranky, just a little bit sad. I love toys. I’m always excited to see what those clever toy makers are going to wow us with. What innovative uses of technology would we be able to share with our readers? Unfortunately, this new category feels like the toy industry is desperately trying to remain relevant in a world where even the youngest children (who are not even talking yet), can navigate their parents smartphones and tablets.
The question for us always comes back to whether the technology enhances the play experience. In other words, do you need a toy to have the same or greater amount of pleasure when playing Fruit Ninjas or Angry Birds? Is the APP experience lacking or less than optimal if you don’t have these 3D action figures? Does having an iPhone APP at the center of your game board really make playing a round of LIFE or Monopoly better? As with most new categories we review, the ultimate answer will be made on a case by case basis.
In the swirl of wow-look-what-we-can-do-now in toyland, it’s almost easy to miss the next important question. Is this toy developmentally appropriate? We know that handing off iPhones and iPads to very young children has become part of our culture. Parents often marvel at how well their kids navigate such experiences, and we all know that such a hand off can be particularly useful when you travel or on a tedious line at the grocery store. (I can barely make it through the Whole Foods line without my phone.) But now ask yourself whether it’s beneficial to extend that time by adding toys to the experience. What other real world play experiences are being missed by adding more screen time? While the technology is far too new for studies that research the impact on small children, at this point we see no reason why this screen time will be vastly different from television, baby videos, or video games and their negative impact on children. In other words, less will probably be more. And when you’re talking about very young children, none may be even better. Not a popular suggestion we know. As with most things, we have a sense that moderation is probably the most realistic goal.
One more thing. It also seems somewhat tone deaf to be suggesting in these difficult financial times that expensive technology must be acquired for playtime. I know we all have phones and according to the folks at Mattel, one in every five house holds owns an iPad – but still. From a consumer point of view, board games have always offered great value. Most games cost under $20. Now, that’s $20 plus the cost of your iPad or iPhone.
I feel much better now. And while I understand that toy companies want in on this booming business, I hope that all of those creative toy makers will remember that playing in the real world with wonderfully crafted playthings is still something to be valued.
The previews for Toy Fair 2012 ( that officially kicks off on February 12th) , which is a preview of the toys that will be available for the coming year, have begun. Are you with me?
So far, we haven’t been too blown away with what we’ve seen, but I have already found my toy crush…his name is Flying Super Grover 2.0.
We have only seen a prototype of Flying Super Grover (he’ll be available from Hasbro in the fall). So this isn’t an official review, but just look at him. The cap, the eyes peeking through, the splash of his yellow lightning bolt on his fury blue chest…and don’t even get me started on his pink nose. He promises to make appropriate sound effects when he’s flown. He will know when he’s going up and down. He had me at “helloooo every bud-deeeeee!” In any case, he clearly is going to give Elmo a run for his money.
This morning we headed back up to the studio to take another shot at talking about Hot Toys of the season. The segment had been bumped on Tuesday. This time we got into the right car. On Tuesday we had gotten into a car that was headed to the airport -which should have been a signal to us that the rest of the morning was probably not going to go smoothly.
We arrive at the Today Show. All was unusually quiet in the green room. The Duggars had been there on Tuesday–making for a very crowded room! This time Robert Pattinson was upstairs
…we never got to see him but he certainly draws a crowd outside the studio. I always wonder about the fans that wait overnight to catch a glimpse. I thought it was fitting that we were there with Mattel’s Monster High Dolls that are really part of the Twilightization of America. Our tween testers, many of whom have not read the books or seen the movies really still love these dolls.
At first I wasn’t sure how I felt about them. They’re so over the top–but I’ve come around. Their focus is on character traits of each monster and how they navigate high school. It’s less about their body image. I also like that there are boys in the line, and that Mattel participated in an anti-bullying campaign this year with the collection. I certainly wouldn’t characterize them as beautiful dolls–but they do have a sense of humor that appeals to the 7 & up crowd.
Many of the kids who were scheduled to be on the segment on Tuesday came back today. We were very grateful to their parents! We were also joined by some other families who quickly got into the swing of the segment. I’d always rather do a segment with kids there–it just adds more energy and I think it’s useful to see kids actually playing with the toys we’re talking about.
Tomorrow morning I’ll be sharing some of our award winners that are what the media calls “hot toys.” These toys are often the ones your kids see again and again on tv commercials. Hot toys tend to be more about novelty than anything else, and while there’s absolutely nothing wrong with some novelty, it shouldn’t be the only type of toy your child receives for the holiday. A playroom full of novelty toys will invariably result in a chorus of “I have nothing to play with” before the Christmas tree is removed from your house.
That said, we always look at the toys that we know will get a great deal of hype. Do they work as well as they do on the commercials? I remember one year a doll that was supposed to flip and flip — but only really did one flip and that was with a great deal of assistance. Not exactly what the commercial promised. The toys on our “hot” list are products that our toy testers really enjoyed.
Hot toys can take on a life of their own during the holiday season. Many lists are generated by toy retailers – this tends to be more about marketing than full reviews about the toys themselves. Hot toys provide the perfect “toy story” and is often the first question we’re asked this time of year, “so what’s the hot toy of the season?”
This type of toy frenzy doesn’t always mean the toy is right for your child. Furby, for example, got so much buzz from a Wired Magazine piece even before it hit a single toy store in this country. And while it was the toy to get, it certainly wasn’t the ideal toy for toddlers who would have been a little frightened by the gremlin-like nature of the toy. Grown-up collectors can also fan the fire of a toy- this can also lead to ridiculous prices on-line.
While no one toy seems to have taken on the mantel of the “it” toy of the season, there are several that are getting lots of buzz – from the latest Elmo (he now wants to be a rock star) to amazing Star Wars LEGO builds or a remote control flying Shark. If any of these toys are on your child’s wish list, our suggestion is to buy them early. As was the case last year, inventories are not particularly deep.
For full reviews of those we recommend, please visit our website at www.toyportfolio.com.
And be sure to check out our full list of Platinum, Gold, Blue Chip and SNAP (Special Needs Adaptable Product) Award winners.
I can feel the anticipation for this weekend’s opening of Cars2 from Disney Pixar from our testers in the 3-7 age range. While we haven’t seen the movie yet, we have been busy for the last few weeks taking a look at many of the new Cars2 games and toys. Videos of all CARS 2 products are also on our youtube channel.
Our testers loved the new LEGO DUPLO sets…The pieces are chunky and satisfying and can be integrated into your existing sets of LEGO DUPLO.
We have also taken a look at all of the new games from HASBRO with the Cars 2 license – now attached to many classic board games.
Here’s what you need to know about each:
Cars 2 Connect 4 – In interest of full disclosure, I love Connect 4. It’s one of my favorite games for the 6 & up crowd. A beginning strategy game that kids really like (and their parents don’t mind playing). Sometimes the added license detracts from the game. A few years ago, there was a Sponge Bob Squarepants version that interfered with the utter elegance of this game (where you drop pieces into the grid with the goal of getting four in a row before your opponent). I would not recommend this game for pre-schoolers. Even for 6s, it’s a game that they need to play several times before they make that leap to being able to think several steps ahead.
In this new Cars 2 version, the game play still comes through. Rather than the classic game where the game pieces are red and yellow, you’ll need to place the decals on the play pieces. They become either Mater or Finn. The color scheme of Mater (brown against white) vs. Finn (blue) makes it easy to distinguish the pieces (a plus). If you don’t have a Connect 4, and your child is into Cars 2– this wouldn’t be a bad version to buy. In any case, we’d always recommend the classic Connect 4 as part of your game library.
Also very well done. Smartly identifying the younger audience for this movie, this version of Monopoly is closer to Monopoly Jr. — the money is much easier (only one dollar bills). Our testers loved the way you spin…which you do by moving McQueen around the track that circles the game board. Instead of Park Place and Boardwalk, the spaces are other characters from the movie. A well-designed licensed game that integrates the license into classic board game play. This game is appropriately marked 5 & up. Most younger kids will find the game play frustrating.
Cars 2 Guess Who?
I’ve never been a huge fan of Guess Who? Here the game play is guessing by process of elimination which character from the movie your opponent has picked. I would say that if you have a super fan of the movie, they will love having all of the characters on the top of the board. It would also be a good travel toy for the car. Not sure I’d make the commitment to taking this one on a plane ride. I don’t think it will have that kind of lasting play value. Instead of playing by picking out hair color, here you’re asking “Is your car blue?” It is a game that calls for visual discrimination…it just never grabbed me as overly exciting.
Cars 2 Memory Game
If you have a 3 or 4 year old in the hunt for a Cars 2 game, this is best choice. If you’ve ever played a memory game with a preschooler or early school aged child, you know they have the ability to crush most adults at this type of game. They’re really great at the short-term memory. I’m not sure why adults tend to lose at these games…are we distracted? Already on the decline in this department? In any case, this is a particularly clever version of memory that incorporates the theme of Cars 2 into the game play. Once you make a “match”, the cars are placed into the grandstands to watch. Kudos to the design crew at Hasbro for coming up with this added dimension. There is also a score board where you are “racing” up to the finish line. Your play piece is a car. Now our testers thought that the cars should have had working wheels… but it’s still a nice aspect of the game.
Cars 2 Operation is pretty much what you’d expect. Instead of the classic big guy, it’s the character Mater. The board features bed bugs…a sign of the times.
Cars 2 Sorry! Sliders
This one takes a while to put together but once you have the track assembled it’s pretty large. The game play involves “sliding” your piece around the track five times, but watch out your opponents can sometimes slide you backwards. This Candyland aspect (even worse because it’s being done to you) makes this a potentially “heated” game. Marked for kids 6 & up — but I suspect many of these games will be purchased for younger players. I’d really stay away from this one for 4s and 5s – the slide backwards will likely produce tears. (Unless they are playing with a parent.) The other problem with this game from my point of view is that the pieces do not fit back in the box unless you take them apart again. If you’re the parent in charge of such tasks you know how annoying this can be…why no make the box that 1/2 inch taller and wider so that the pieces can fit in without taking them apart!
Car 2 Trouble
If you liked playing Pop-o-matic Trouble as a kid, you’ll enjoy this version. The character Mater is in the middle and you “pop” in the center of his vehicle. I thought it would make a car sound when you popped…like last year’s R2D2 Star Wars Version (my all time favorite). It was noisy (and more expensive) …so this one is less high tech. The game play remains the same.
And as Forrest Gump would say…that is all I have to say about Cars2 games.
Today’s toddlers and preschoolers have a new addiction. Forget the boob tube and those pesky videos – now we’re talking about little fingers that are incredibly adept at navigating APPS on your pricey iPad and/or iPhone.
What’s a toy maker to do? How can they compete with such amazing graphics?
Wasn’t it bad enough that video games have rob them of the tween market?
Here’s the industry response to date…
1. The “Can’t beat them, join them” approach. It seems like everyone has an APP for your child. Barbie, Leapfrog, Hot Wheels, Thinkfun….everywhere we went at Toy Fair…there was an APP we needed to “let our readers know about.” (Except of course for the dizzying number of embargo dates). And yes, we will have to start taking a closer look at all of these toy related APPs. I haven’t gotten to play with it yet, but I do have to say that the Barbie Fashionista APP–looked really appealing (this coming from someone who really didn’t play with Barbies).
2. “This is not your father’s iPad” – really. Toy makers are rolling out there own versions of iPad inspired tablets for your child. LeapFrog and VTech will go head to head with their platforms. Are they cheaper? Yes. Will your child be satisfied? Maybe. As with any of these toys, they just don’t have the sizzle of the real thing (which is why toy companies are hedging their bets with approach #1.) We will have to take a look at each of these products to review the content (remember that?) and whether the interface is pleasing. I have a sense that if your toddler or preschooler is already schooled in your gadgets, this is going to be a hard transition. On the other hand, if you start here–you may get to play with your gadget without the constant refrain of “my turn!”
Vying for attention (all to be released later this year):
LeapPad Explorer Tablet (LeapFrog)- Promises to come with a 5″ screen and leverages the library of games and content from this educational toy company. It will also come with a built in camera. Suggested retail will be $99.99.
InnoPad (VTech) -Also features a 5″ touch screen, promises educational games, ebooks, USB port, a headphone jack. Suggested retail will be $79.99.
We’ll have to take a look. Sadly, both companies have moved away from partnerships with traditional publishers –leaving the ebook experience to the domain of mostly licensed materials. On this point alone, you may want to invest in a Color Nook–if you don’t want to go the bigger bucks on an iPad. Technology only goes so far. The CONTENT is still what should rule the day. We want our kids enjoy reading quality picture books no matter the format. Disney Princesses and Scooby Doo are fun–but they shouldn’t replace children’s books as part of your child’s daily experience.
3. The “Ok, you can play, but please don’t break it” approach. Handing off your expensive toys to a toddler or preschooler is a balancing act between achieving calm (at the grocery store, at the restaurant, in the car, etc.) and the possible damage that came come to such gadgets from liquids (those pesky sippy cups) or a plain old “oops” moments. For those parents, Fisher-Price hopes to be of assistance with their new Laugh & Learn I Can Play Case that puts your smart phone into a bigger case with easy-to-grab handles. We look forward to trying this case–will little fingers find the case too intrusive? Of course your 3 year old will find this way too babyish.
We moved! Did you notice last year that there was no new Tickle Me Elmo? That’s because the Sesame Street license moved from Fisher-Price/Mattel to Hasbro, but not in time for Hasbro to roll out a new collection. In the absence of an Elmo novelty doll, last year Fisher-Price introduced Dance Star Mickey. He made our Platinum List. Our testers loved how he danced not to mention his ability to moonwalk!
This year, here’s what you’ll need to know:
1. It will be a battle of the Rock Star Mickey and Rock Star Elmo. We previewed both today.
Rock Star Mickey is pretty snazzy! He moves, he sings, he dances…and he can even do a Rock Star split (guitar in hand). Move over Mick Jagger! He is also interactive…teaching kids how to rock on! The demonstrator would not play along when it got to the split.
Rock Star Elmo is cute, although he doesn’t move the way Mickey does. But I think fans of Elmo will be happy to see him back. In his favor, he plays the drums, a tambourine and he also sings into a mic (all come with Elmo). There are also musical toys for your child that also magically sync with Elmo–so that your child can play a small guitar, a small keyboard or sing into a mic — and Elmo will be able to sing along. Rock Star Elmo will retail for $69.99 (the add on toys are $19.99 each).
We look forward to testing both. Both are planned for fall 2011 release.
2. Cookie Monster. Ok, I have to admit it…I LOVE Cookie Monster. I don’t really know too many people that don’t put Cookie Monster into the favorites category. This new interactive version, eats cookies. They disappear into his mouth and then the cookies will reappear in his backpack. He sometimes counts the cookies…that’s fun, but I have a sense just feeding him will be the big pay off.
Watch our video of both at http://www.youtube.com/user/toyportfolio.